The launch of the new Scryde X100 server on May 22 did not go as planned. Instead of starting at the announced time, the studio SCRYDE TECH announced a delay — and for a project that set the date and hour itself, that spoiled the first impression. Players did not let it slide quietly.
A wave of frustration rose across chats and communities. Part of the audience read a delay on launch day itself as disrespect toward those who had cleared their evening, prepared and waited for the opening minute by minute. And the complaints are fair in their own way: punctuality at a server launch is something you promise in advance, and broken timing hurts trust more than it seems.
To the team's credit, the crisis did not drag on. The start was postponed for technical reasons, but the issue was fixed within an hour — and the Scryde X100 server opened the same day. The developers got in touch and explained the situation. That said, an earlier and clearer heads-up would have removed half of the negativity — and players had to wait for it.
The takeaway is mixed. On one side — an hour of downtime instead of a fully botched launch, a quick reaction and a working server. On the other — an unpleasant aftertaste and a reminder that on a major server launch there are no small things: the announced time should be kept, and if it has to move, warn early and publicly rather than leaving the community guessing.
SCRYDE TECH is a company working in the PC games industry since 2015 — more than 11 years. The studio is behind the cult MMORPG SCRYDE, with a community of many thousands: large-scale castle sieges, PvP and PvE battles, and flexible character progression. The Scryde X100 server is a variant for those who want dynamic progress and active mass battles — which makes stumbling on a day everyone had waited for all the more disappointing.
Official project site — scrd.link/play